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June 29, 2010 / uglabs

Spin the World Progress Report

What is happening in a few days is that David is going to give his speech! If you don’t know about that, then you will in a few days when we post on how it went.

So for the speech we wanted to have a few things integrated. Namely music. So I have been busy all week trying to get the music integrated into the game to where we wanted it. It wasn’t easy at all. First we had to loop the sound to a point where we wanted. Our two tracks we have selected are around 1 minute long and each is about 400kb. That, in my opinion is a bit too much, but I figure its a demo, might as well keep it.

Anyways, the next problem was that Flash HATES mp3s. It seems to have terrible support for them. I was getting an error where the sound just stopped after playing a little bit and I finally figured that out. After two days… It wasn’t the code library I was using (skyboy’s SoundManager), but it was Flash itself. Flash has a hard time encoding certain mp3′s into the .swf. The one type of mp3 bitrate setting I used wasn’t good enough for it.

So what I had to do was change the bitrate from variable (always fails) to constant. This solved my problem. I was disappointed that it couldn’t have been in the Adobe Livedocs. Or at least in an easier spot if it is there. I sure didn’t see it. So now we got the sound integrated just fine. Now along with looking great it sounds great.

In addition, we have made the decision to cut production time by dropping the planned ideas for Saved Games. Its good in a way because then we don’t have to worry about it, but its bad that we are starting to think that players may not return.

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