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	<title>Game Development</title>
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	<link>http://kdugames.wordpress.com</link>
	<description>Making Games On Empty Pockets</description>
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		<title>Game Development</title>
		<link>http://kdugames.wordpress.com</link>
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		<item>
		<title>We’ve got a website!</title>
		<link>http://kdugames.wordpress.com/2010/10/16/weve-got-a-website/</link>
		<comments>http://kdugames.wordpress.com/2010/10/16/weve-got-a-website/#comments</comments>
		<pubDate>Sat, 16 Oct 2010 21:37:30 +0000</pubDate>
		<dc:creator>uglabs</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://kdugames.wordpress.com/?p=421</guid>
		<description><![CDATA[Hey guys, we&#8217;ve moved. Check out our new domain, www.profusiongames.com. We plan on blogging more often since we have an official site. We&#8217;ve held off on blogging for the last few months in anticipation of the new site, but it never seemed to be a reality until just a few weeks ago. Hope you like [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kdugames.wordpress.com&amp;blog=11529769&amp;post=421&amp;subd=kdugames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hey guys, we&#8217;ve moved. Check out our new domain, <a href="http://profusiongames.com" target="_self">www.profusiongames.com</a>. We plan on blogging more often since we have an official site. We&#8217;ve held off on blogging for the last few months in anticipation of the new site, but it never seemed to be a reality until just a few weeks ago. Hope you like it!</p>
<p>Profusion Dev Team</p>
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			<media:title type="html">UnknownGuardian</media:title>
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	</item>
		<item>
		<title>Spin the World Progress Report</title>
		<link>http://kdugames.wordpress.com/2010/06/29/spin-the-world-progress-report/</link>
		<comments>http://kdugames.wordpress.com/2010/06/29/spin-the-world-progress-report/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 17:52:48 +0000</pubDate>
		<dc:creator>uglabs</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[Spin The World]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Spin the World]]></category>

		<guid isPermaLink="false">http://kdugames.wordpress.com/?p=418</guid>
		<description><![CDATA[What is happening in a few days is that David is going to give his speech! If you don&#8217;t know about that, then you will in a few days when we post on how it went. So for the speech we wanted to have a few things integrated. Namely music. So I have been busy [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kdugames.wordpress.com&amp;blog=11529769&amp;post=418&amp;subd=kdugames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>What is happening in a few days is that David is going to give his speech! If you don&#8217;t know about that, then you will in a few days when we post on how it went.</p>
<p>So for the speech we wanted to have a few things integrated. Namely music. So I have been busy all week trying to get the music integrated into the game to where we wanted it. It wasn&#8217;t easy at all. First we had to loop the sound to a point where we wanted. Our two tracks we have selected are around 1 minute long and each is about 400kb. That, in my opinion is a bit too much, but I figure its a demo, might as well keep it.</p>
<p>Anyways, the next problem was that Flash HATES mp3s. It seems to have terrible support for them. I was getting an error where the sound just stopped after playing a little bit and I finally figured that out. After two days&#8230; It wasn&#8217;t the code library I was using (skyboy&#8217;s SoundManager), but it was Flash itself. Flash has a hard time encoding certain mp3&#8242;s into the .swf. The one type of mp3 bitrate setting I used wasn&#8217;t good enough for it.</p>
<p>So what I had to do was change the bitrate from variable (always fails) to constant. This solved my problem. I was disappointed that it couldn&#8217;t have been in the Adobe Livedocs. Or at least in an easier spot if it is there. I sure didn&#8217;t see it. So now we got the sound integrated just fine. Now along with looking great it sounds great.</p>
<p>In addition, we have made the decision to cut production time by dropping the planned ideas for Saved Games. Its good in a way because then we don&#8217;t have to worry about it, but its bad that we are starting to think that players may not return.</p>
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			<media:title type="html">UnknownGuardian</media:title>
		</media:content>
	</item>
		<item>
		<title>Publicity: How To Get It And What It Does For You</title>
		<link>http://kdugames.wordpress.com/2010/06/14/publicity-how-to-get-it-and-what-it-does-for-you/</link>
		<comments>http://kdugames.wordpress.com/2010/06/14/publicity-how-to-get-it-and-what-it-does-for-you/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 18:18:54 +0000</pubDate>
		<dc:creator>uglabs</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Monetization]]></category>
		<category><![CDATA[Revenue]]></category>
		<category><![CDATA[xDragonx]]></category>

		<guid isPermaLink="false">http://kdugames.wordpress.com/?p=415</guid>
		<description><![CDATA[So I&#8217;m only talking about what I&#8217;ve seen and what I&#8217;ve actually experienced in the short time that we&#8217;ve actually run this team/blog/flash production. So if you have anything to add or state that you think its wrong, please do. What is Publicity? Publicity is &#8220;the deliberate attempt to manage the public&#8217;s perception of a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kdugames.wordpress.com&amp;blog=11529769&amp;post=415&amp;subd=kdugames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;m only talking about what I&#8217;ve seen and what I&#8217;ve actually experienced in the short time that we&#8217;ve actually run this team/blog/flash production. So if you have anything to add or state that you think its wrong, please do.</p>
<h2><strong>What is Publicity?</strong><strong> </strong></h2>
<p>Publicity is &#8220;the deliberate attempt to manage the public&#8217;s perception of a subject.&#8221; (Wikipedia.org). It is also the &#8220;deliberate attempt to manage the public&#8217;s perception of a subject.&#8221; (Reference.com) Since they seem to have the exact same information, that leads to the conclusion that they are either completely agreed on the same definition or someone just copied. But hey, lets be nice and assume they are right.</p>
<h2><strong>What does Publicity do for you?</strong></h2>
<p>It gets you attention. It gets you views. It gets you imprinted in the brains of dozens to thousands of people. Is that good? Well, if you want to make money then for sure its good. Taking a look at Kongregate.com, you can easily establish a great base for publicity. User profiles that you can almost completely customize, friends, fans, forums, etc. Its the right place to start making this happening. And when you do get Publicity, Kongregate.com has the user base that is active and loyal, and something you can work with easily. Not to mention that by making a base here for it, you can get a pretty steady flow of cash coming in.</p>
<h2><strong>Publi</strong><strong>city and Contacts</strong></h2>
<p>Something that is very useful, as proven by our experience is contacts! You&#8217;ve got to know some fellow developers that can get some publicity for you. David knows RobotJAM. What did that do for us? So far its just given us an awesome source of encouragement in the beginning and helped the project get rolling. Using FlashGameLicense.com and their chat, I&#8217;ve come to know some more active developers such as xDragonx10, Benologist, Rocketman, LongAnimals, robchester, and more. They can give you an unlimited amount of knowledge on how to succeed in getting publicity, since they have the experience and have done it themselves.</p>
<h2><strong>Publicity and Blogs</strong></h2>
<p>Another great experiment of ours was this blog. I&#8217;ve seen tons of other developers have blogs and so we decided to get one too. Its really helped, since we&#8217;ve gotten over 1,000 views so far. I&#8217;m betting that has established a few, regular fans of ours. Its still better than none. With our blog, we can post useful information and attract more attention to interested views, or newer people.</p>
<p>Something else that has come to my attention is that a simple blog like ours, posting on the progress of games is not nearly as effective and as attracting as something with useful knowledge, like the info post. When I saw <a href="http://kaitol.com/" target="_self">xDragonx&#8217;s Blog</a>, it really struck me as the true way to make a blog that people will actually want to visit and learn from. Its surely gotten attention faster than ours.</p>
<h2><strong>Publicity and Users</strong></h2>
<p>This is where you really need to pay attention. This is the factor that might make you or break you. If you have made plenty of games and never interacted with users, then all you&#8217;ve got is a user fan base of people who can&#8217;t wait for your next game or just simply think you are a great developer.</p>
<p>Why not extend that? If you interact with your fan base then you can actually become more than just a good developer. You can become friends with your fans and that is the key that leads to loyalty. As mentioned earlier, Kongregate is a great way to do it.</p>
<p>Don&#8217;t believe me? Lets take a look at the developers of GemCraft. WOW! They made a great game. But who are they? I don&#8217;t know. I&#8217;ve never heard of them much, despite the mention of them with the game, and only then when their fans have looked at the developer name, or when other developers talk about them. Luckily in this case they have the powerful force of an extremely good game to make up for the lack of contact. Now what if they had made friends with their fan base. I&#8217;m sure that they would have had tons more publicity than they do now.</p>
<h2><strong>Publicity and Money</strong></h2>
<p>Yes, we all know that more views is more money. That extra publicity IS going to make that difference. Want some proof that its really going to make the difference? Spend the next 45 minutes watching <a href="http://www.gdcvault.com/play/1012372/From_Zero_to_Time_Magazine__App_Success" target="_self">this conference</a>. You can see how the publicity, made by their PR company and by Apple has made him tons more than he could have ever done by himself. However, in this example, he didn&#8217;t need to contact anyone or do anything to get Apple&#8217;s attention besides making a great game. But he did spend money on his PR company and it really made the difference.</p>
<p>Cheers,</p>
<p>UnknownGuardian</p>
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			<media:title type="html">UnknownGuardian</media:title>
		</media:content>
	</item>
		<item>
		<title>The answer to the universe.</title>
		<link>http://kdugames.wordpress.com/2010/06/06/the-answer-to-the-universe/</link>
		<comments>http://kdugames.wordpress.com/2010/06/06/the-answer-to-the-universe/#comments</comments>
		<pubDate>Sun, 06 Jun 2010 22:03:24 +0000</pubDate>
		<dc:creator>braydenblack</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[zzZleeper]]></category>

		<guid isPermaLink="false">http://kdugames.wordpress.com/?p=412</guid>
		<description><![CDATA[As we all (should) know, the answer to the universe is 42. I Know you may be wondering why this is so, does it advance in research of our universe. One answer is 6&#215;7 which is 42, the other is that it means absolutely nothing and someone is trying to make us think this is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kdugames.wordpress.com&amp;blog=11529769&amp;post=412&amp;subd=kdugames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>As we all (should) know, the answer to the universe is 42. I Know you may be wondering why this is so, does it advance in research of our universe. One answer is 6&#215;7 which is 42, the other is that it means absolutely nothing and someone is trying to make us think this is true. Now that were done with that Lets talk about zzZleeper which is about 47.6% into development, there is still 2 mini games to complete, 6 more levels and half of the achievements and a few more enemies to program. With that said we now have 19 days to make a considerable demo for David&#8217;s speech thing. We are going to have 1 more mini game complete, most of the achievements done and up to 6 levels completed, with another boss programmed. We are really excited to finally be able to present a carbon copy of the real game at hand to some pretty important people. Another demo will be posted soon, Thanks for all thanks for all the support.</p>
<p>Cheers, Brayden.</p>
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			<media:title type="html">braydenblack</media:title>
		</media:content>
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		<title>New Blog Theme!</title>
		<link>http://kdugames.wordpress.com/2010/05/31/new-blog-theme/</link>
		<comments>http://kdugames.wordpress.com/2010/05/31/new-blog-theme/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 02:29:26 +0000</pubDate>
		<dc:creator>uglabs</dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://kdugames.wordpress.com/?p=410</guid>
		<description><![CDATA[We decided to change things up and give ourselves a new blog theme? Like it? We sure do. Be read to expect a blog design change every so often! And always for the better.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kdugames.wordpress.com&amp;blog=11529769&amp;post=410&amp;subd=kdugames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>We decided to change things up and give ourselves a new blog theme? Like it? We sure do. Be read to expect a blog design change every so often! And always for the better.</p>
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			<media:title type="html">UnknownGuardian</media:title>
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		<title>Revenue Breakdown &#8211; xDragonx</title>
		<link>http://kdugames.wordpress.com/2010/05/30/revenue-breakdown-xdragonx/</link>
		<comments>http://kdugames.wordpress.com/2010/05/30/revenue-breakdown-xdragonx/#comments</comments>
		<pubDate>Mon, 31 May 2010 04:56:12 +0000</pubDate>
		<dc:creator>uglabs</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Monetization]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Kaitol]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[Revenue]]></category>
		<category><![CDATA[xDragonx]]></category>

		<guid isPermaLink="false">http://kdugames.wordpress.com/?p=406</guid>
		<description><![CDATA[Never thought I would ever be linking to other blogs, but this is a must see. xDragonx, the developer of a whole ton of games, like Cell Warefare, Penguin Massacre, Medieval Rampage and more, has just got his blog. On it, he has posted almost a complete breakdown of where he got is money. He [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kdugames.wordpress.com&amp;blog=11529769&amp;post=406&amp;subd=kdugames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Never thought I would ever be linking to other blogs, but this is a must see.</p>
<p>xDragonx, the developer of a whole ton of games, like Cell Warefare, Penguin Massacre, Medieval Rampage and more, has just got his blog. On it, he has posted almost a complete breakdown of where he got is money. He has earned over $45,000 in a single year just from making flash games. While I know this isn&#8217;t very common to be doing such a thing, its great to see what he did right and attempt to emulate it.</p>
<p>You can visit his blog here: <a href="http://kaitol.com/" target="_blank">http://kaitol.com/</a> All of his posts are great reads.</p>
<p>Cheers,</p>
<p>UnknownGuardian</p>
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			<media:title type="html">UnknownGuardian</media:title>
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		<title>Sponsors on FlashGameLicense.com</title>
		<link>http://kdugames.wordpress.com/2010/05/21/sponsors-on-flashgamelicense-com/</link>
		<comments>http://kdugames.wordpress.com/2010/05/21/sponsors-on-flashgamelicense-com/#comments</comments>
		<pubDate>Sat, 22 May 2010 03:02:36 +0000</pubDate>
		<dc:creator>uglabs</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[How To]]></category>

		<guid isPermaLink="false">http://kdugames.wordpress.com/?p=401</guid>
		<description><![CDATA[I recently just uploaded a game to FlashGameLicense.com(FGL), which was approved on Monday for sponsor bidding. It scored an average editors rating, nothing special, but decided I would try for a sponsorship anyways. Which game you ask? Well, I&#8217;ve never talked about it on the blog, but its called Achromatic. So within a week or [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kdugames.wordpress.com&amp;blog=11529769&amp;post=401&amp;subd=kdugames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I recently just uploaded a game to FlashGameLicense.com(FGL), which was approved on Monday for sponsor bidding. It scored an average editors rating, nothing special, but decided I would try for a sponsorship anyways. Which game you ask? Well, I&#8217;ve never talked about it on the blog, but its called Achromatic. So within a week or so, here is a sample of some of the sponsors that have viewed it. Looks can be quite deceiving.</p>
<p><a href="http://i567.photobucket.com/albums/ss120/UnknownGuardian/Sponsors.png"><img class="alignnone" title="Sponsors" src="http://i567.photobucket.com/albums/ss120/UnknownGuardian/Sponsors.png" alt="" width="470" height="299" /></a></p>
<p>So what do we need to look at? A few things. We need to check out returning visitors and the amount of time they spent on the game. <span id="more-401"></span></p>
<p>Returning visitors have a colored dot (so far just blue and red) next to their name. The amount of time each sponsor spent on the game is boxed in red, and the longest time is boxed in blue.</p>
<p>Now lets look at times in more detail. Starting with the longest one, this is a time you HAVE to ignore. If you see any time greater than maybe 10 minutes, then it usually can be disregarded. Why? Because on FGL, sponsors like to open games in tabs, so they can load multiple at a time. So what I did was eliminate any time under 10 seconds and any time over 5 minutes. There is no way that any of those times actually spent that much time on the game.</p>
<p>From the selected times that look about right, I want to check for those that spend maybe more than 30 seconds on the game. That signals to me that they have actually started the game, and because Achromatic is a very short casual game, possibly have finished the game, since the player determines when the game ends.</p>
<p>The next more important is how many returning sponsors you get. Well, the blue dotted sponsor can be eliminated since his second play was less 10 seconds. If they are interested, I can safely assume, for Achromatic, that they would spend longer than 10 seconds. With the other sponsor, its seems like it was an accidental click too, because 15 seconds really isn&#8217;t enough time to get the game going if they were interested.</p>
<p>So what does this all mean? Wait! I have to wait another month of two before I get bids or decided to sell it extremely cheaply.</p>
<p>Cheers,</p>
<p>UnknownGuardian</p>
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			<media:title type="html">UnknownGuardian</media:title>
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			<media:title type="html">Sponsors</media:title>
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		<title>Our Projects Are Getting &#8220;The Plateau Effect&#8221;</title>
		<link>http://kdugames.wordpress.com/2010/05/18/our-proyects-are-getting-the-plateau-effect/</link>
		<comments>http://kdugames.wordpress.com/2010/05/18/our-proyects-are-getting-the-plateau-effect/#comments</comments>
		<pubDate>Wed, 19 May 2010 02:25:42 +0000</pubDate>
		<dc:creator>davidarcila</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[Problem Solving]]></category>
		<category><![CDATA[Spin The World]]></category>
		<category><![CDATA[zzZleeper]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Spin the World]]></category>

		<guid isPermaLink="false">http://kdugames.wordpress.com/?p=390</guid>
		<description><![CDATA[First, to understand the plateau effect I&#8217;m going to copy/paste this that i found on the internet: When mastering any discipline, you’re bound to run into the Plateau Effect from time to time. For awhile, your mastery increases steadily through training or studying, but then you begin to experience diminishing returns. The slope of mastery [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kdugames.wordpress.com&amp;blog=11529769&amp;post=390&amp;subd=kdugames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>First, to understand the plateau effect I&#8217;m going to copy/paste this that i found on the internet:</p>
<p>When mastering any discipline, you’re bound to run into the Plateau  Effect from time to time.  For awhile, your mastery increases steadily  through training or studying, but then you begin to experience  diminishing returns.  The slope of mastery versus time evens out, until  you reach the plateau point, when it seems like further investment just  doesn’t have much effect.  For example, if you’re weight training, you  might reach a stage where you can’t seem to increase the amount of  weight on the bar.  It’s like your muscles have decided all on their own  that this is it, this is as strong as they’ll grow.  Or if you’re  trying to lose weight, your weight might decrease for awhile and then  get <strong>“stuck”</strong>.</p>
<p>Well, if we take that same premise and apply it to our game development , you get a game that you&#8217;re working on and you are constantly finding that it reached a place where it&#8217;s not moving in any direction. And that is very frustrating, why?  because you&#8217;re working on something that doesn&#8217;t return anything, and I&#8217;m not talking about profit, just the feeling that you released a crappy game that everyone is tearing apart in the comments section is better than not having a game at all, heck, I even envy <a href="http://www.kongregate.com/games/rhuang114/b2k-mw2-guide">this</a> guy, at least his game is out in the wild.</p>
<p>I made a very nice and simple graphic to illustrate my overall feeling about making a game in the past 5 months:</p>
<p style="text-align:center;"><a href="http://kdugames.files.wordpress.com/2010/05/meh.gif"><br />
</a><a href="http://kdugames.files.wordpress.com/2010/05/untitled-1.gif"><img class="aligncenter size-full wp-image-396" title="Untitled-1" src="http://kdugames.files.wordpress.com/2010/05/untitled-1.gif?w=400&#038;h=273" alt="" width="400" height="273" /></a></p>
<p>As you can see I&#8217;m between  &#8220;meh&#8221; and &#8220;I don&#8217;t give a fu**&#8221; and <strong>THAT</strong> is the plateau effect.</p>
<p><span style="color:#c0c0c0;">Note to self: For future games just do what the working and successful game development groups do 99% of <span style="color:#c0c0c0;">the time</span></span><span style="color:#c0c0c0;"> = Game<span style="color:#c0c0c0;">s based on bul<span style="color:#c0c0c0;">let-proof</span></span></span><span style="color:#c0c0c0;"> game mechanics and genres</span></p>
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			<media:title type="html">davidarcila</media:title>
		</media:content>

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			<media:title type="html">Untitled-1</media:title>
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		<title>Making your Debugging Process Faster</title>
		<link>http://kdugames.wordpress.com/2010/05/17/making-your-debugging-process-faster/</link>
		<comments>http://kdugames.wordpress.com/2010/05/17/making-your-debugging-process-faster/#comments</comments>
		<pubDate>Tue, 18 May 2010 02:31:09 +0000</pubDate>
		<dc:creator>uglabs</dc:creator>
				<category><![CDATA[ActionScript 2.0]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[Problem Solving]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game]]></category>

		<guid isPermaLink="false">http://kdugames.wordpress.com/?p=385</guid>
		<description><![CDATA[Just another handy tip that should save you some time. It even saves you more time when you are removing trace statements. Sadly, that simple advice is only adding a few characters, but despite this, I use it and it really keeps things organized and I know what is happening at all times and can [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kdugames.wordpress.com&amp;blog=11529769&amp;post=385&amp;subd=kdugames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Just another handy tip that should save you some time. It even saves you more time when you are removing trace statements. Sadly, that simple advice is only adding a few characters, but despite this, I use it and it really keeps things organized and I know what is happening at all times and can usually spot something that is not supposed to be doing something before it actually does anything important. That saves me hours later adding trace statements all over my code to find out what is going wrong.</p>
<p>Here is what you have to do:</p>
<pre class="brush: as3; wrap-lines: false;">
trace(&quot;[ClassName] Action: Extra Message&quot;);
</pre>
<p>Simple right? So here is how often you should use it, and an example of what it shows for Spin the World.</p>
<p><span id="more-385"></span></p>
<pre class="brush: as3; wrap-lines: false;">
[Capturing traces with FDB]
[IntroComic] Added:  instance1.IntroComic_comic0
[MainMenu] Left on Stage: [object Main]
[MainMenu] Left on Stage: [object IntroComic]
[MainMenu] Left on Stage: [object MainMenu]
[MainMenu] Left on Stage: null
[MainMenuBackground] Added:  instance13.MainMenuBackground_background2
[RightMenu] Added:  instance19.RightMenu_background3
[LeftMenu] Added:  instance24.LeftMenu_background4
[TopMenu] Added:  instance27.TopMenu_background5
[BottomMenu] Added:  instance30.BottomMenu_background6
[BackMenu] Added:  instance39.BackMenu_background7
[SliderBar] Added:  instance50.SliderBar_Slider9
[SliderBar] Added:  instance55.SliderBar_Slider12
[LoadButton] Added:  instance74.instance75.PlayButton_Play17
[LoadButton] Added:  instance78.instance79.LoadButton_Load18
[PlayButton] Clicked
[MainMenu] Left on Stage: [object Main]
[MainMenu] Left on Stage: [object MainMenu]
[MainMenu] Left on Stage: null
[MainMenu] Left on Stage: [object View3D]
[ControlState] Added:  [object ControlState]
[PlayState] Added:  [object PlayState]
[EarthCube] Added:  [object EarthCube]
[PlayState] Implement Mystery Upgrade Now!
[SliderBar] Added:  instance1058.SliderBar_Slider482
[SliderBar] Added:  instance1063.SliderBar_Slider485
[QualityButton] Quality change to Low
{SliderBar] instance1066 was clicked
[SliderBar] Change to 14
{SliderBar] instance1061 was clicked
[SliderBar] Change to 90
[QualityButton] Quality change to High
[QualityButton] Quality change to Medium
[QualityButton] Quality change to Low
[OptionMenu] Redirect to Main Menu
[BottomMenu] Navigate to http://www.kdugames.wordpress.com
</pre>
<p>What is nice about it is that you can see exactly where things are happening and what is going on through out your trace output.</p>
<p>For example, near the middle, I can see &#8220;[PlayButton] Clicked&#8221;, which I know exactly where the click method is now, and when it was clicked.</p>
<p>Also, if you see those statements with &#8220;Left on Stage&#8221;, those were called after I started up or destroyed the menu. It happened to save my life by noticing a &#8220;null&#8221; child, which is theoretically impossible, which I spend a day researching. It happened to be a bitmap that had somehow been added to the display list in an odd way.</p>
<p>Cheers,</p>
<p>UnknownGuardian</p>
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		<title>Spin The World New Game Play Idea</title>
		<link>http://kdugames.wordpress.com/2010/05/17/spin-the-world-new-game-play-idea/</link>
		<comments>http://kdugames.wordpress.com/2010/05/17/spin-the-world-new-game-play-idea/#comments</comments>
		<pubDate>Tue, 18 May 2010 00:53:16 +0000</pubDate>
		<dc:creator>uglabs</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Problem Solving]]></category>
		<category><![CDATA[Spin The World]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Spin the World]]></category>

		<guid isPermaLink="false">http://kdugames.wordpress.com/?p=378</guid>
		<description><![CDATA[Just thought I would elaborate on what we are doing currently in Spin the World. What have we done these past days? Completely comment out practically half the entire game play engine. Why? We have thought of a more interactive and captivating game play. Why did you comment out not permanently delete? We think for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kdugames.wordpress.com&amp;blog=11529769&amp;post=378&amp;subd=kdugames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Just thought I would elaborate on what we are doing currently in Spin the World.</p>
<p><strong>What have we done these past days?</strong></p>
<p><strong> </strong> Completely comment out practically half the entire game play engine.</p>
<p><strong>Why?</strong></p>
<p>We have thought of a more interactive and captivating game play.</p>
<p><strong>Why did you comment out not permanently delete?</strong></p>
<p>We think for the future! If we deleted all our code, then reusing our code might be a bit difficult.</p>
<p><strong>How has it changed?</strong></p>
<p><strong> </strong> Well just to touch up slightly, you can now only rotate in 1 direction.</p>
<p><strong>Why one? That defeats the whole purpose of the game?!?!?!</strong></p>
<p><strong></strong> No, we left the other direction open to a possible sequel where we can make the other direction be of some use. In addition, we have also made it so that your population grows faster when you spin the world rather than die off as the G-Force increases.</p>
<p><strong>What does this mean?</strong></p>
<p>It means you have a choice! You can either spend time taking aim at the incoming swarm of enemies or you can increase your population to prevent the hits from the enemies from killing you and possibly increasing your morale &#8216;chunks&#8217; you get from destroying enemies.</p>
<p>And the real part: <strong>How is this better?</strong></p>
<p>The original version, said simply, was basically a you sit there and control left or right to shoot enemies. See any player captivation? I don&#8217;t&#8230; Thanks to jonathan&#8217;s comment (post below this one), this seems to be a bit more addicting as well as challenging, though we have yet to try it out.</p>
<p>Cheers,</p>
<p>UnknownGuardian</p>
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